Day 3:
(Part of the Actionary Series — Tools for Thinking in Play)
PatternChooser, the second installment in the Actionary series of tools designed to help game devs — including myself — spark creativity when inspiration runs dry.
I’ve only been working on the project for three days (just a few hours each day), but I’m thrilled with how much progress Spruce — my AI partner — and I have made.
There were a few hiccups with DALL·E getting the main page layout just right, but since I’m comfortable with HTML/CSS, I can fine-tune the elements manually.


When it comes to layouts, I give DALL·E grief, but honestly, without it, I’d still be stuck at the drawing board. This layout is functional, clear, and only needs a few small tweaks before I move forward.

Tonight’s build came together fast. Spruce knew exactly what I meant, and he delivered. It’s still barebones — but it’s a solid foundation for what’s next.
End of Day 3 — solid foundation built. Tomorrow, we start layering personality into the interface.


