v4.0 is a-go!

“Forest Pathway” by FilthyDrawings

On January 1st, I binged all day on my computer to complete the Working Grid section of v4.0. As you can see from the screenshot above I’ve added quite a few GUI elements to the Working Grid.

  • Grid dimensions can now be uneven. Just click the “constrain proportions” button, and you can make the canvas 2×5, 16×32, 5×10, etc, and hit “Apply”.
  • The cell size slider, can now be controlled by the hotkey combination, ALT + Mouse Wheel. It’s technically not a zoom feature, but it can mimic it.
  • “Trim Whitespace” replaces the “Save As PNG” button, because now, you can save AND open images to and from PNG image format, directly from the dialog box.
  • The 4 arrows at the bottom – I am calling them “Bump Buttons”, because, clicking one will “bump” the drawing 1 pixel in that direction.
  • Undo/Redo (CTRL+Z / CTRL+Y or CTRL+Shift+Z). For now, it only affects the coloring of cells in the Working Grid. Future versions will allow more to be cached.
  • Now, regardless of how big the canvas, you now scroll the image. Nifty.
  • Also, bigger grid dimension sizes move very fast when painting each cell. There’s still some lag on the much higher ones (512×512), but just slowing down slightly, you can still use this Webtool easily.

Those are the biggest added features so far. All of the other fixes are behind the scenes.

This update marks the point where SpriteGrid stops feeling like a utility and starts behaving like a real image editor. It makes all of those long days/nights worth every hour.

I still only have V3.3.1 available on my Website, but it won’t be long until v4.0 takes the limelight.

If you’ve used SpriteGrid before, v4.0 is going to feel like a leap forward. More Soon – This one’s just getting started.

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